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Help for survival (common skill group)
The survival skills cover self-sufficiency, healing, and endurance in the wild. Each skill is learned independently.
Skills:
Forage Search the area for edible plants and food.
Campfire Build a campfire anyone present can camp at to heal.
Wilderness Shelter Construct a shelter for protection from the elements.
Revive Bring a downed ally back on their feet.
Herbal Remedy Remove a physical affliction with medicinal herbs.
Ward Draw protective wards based on your Spirit stat.
Planned, not built yet:
Improved Shelter Shelter provides greater bonuses and lasts longer.
Set Trap Lay a trap to damage or slow creatures.
Improved Campfire Campfire lasts longer and covers a wider area.
Second Chance Passive: survive a killing blow once per day with 1 HP.
Gathering Commands:
The Forage skill also unlocks these gathering commands:
forage Gather food from the surrounding area.
mine Extract minerals and gems from rocky terrain.
fish Catch fish and aquatic treasures from water.
chop Gather wood and timber from wooded areas.
harvest Pick crops and produce from fertile ground.
Where to Gather:
Each command works on certain ground.
Type biome to see what ground you stand on.
forage Any wild ground
mine Badland, Cave, Hills, Mountain
chop Forest, Glade, Grove, Marsh, Orchard, Thicket
fish Beach, Coast, Marsh, Water
harvest Clearing, Field, Garden, Meadow, Orchard
See also: combat, forage
Welcome to WillowdaleMUD!
v. 1.55.0 (2026-09-29)
Custom built based on GoMud Engine
(original GoMud by Dylan Squires aka Volte6).
Credits:
Development, design, mechanics and world building by Morquin
Acknowledgements:
Players and staff of AsteriaMUD for unending fun and inspiration.
A special thanks to:
Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades
Based on GoMud Engine