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Help for balance
Balance is your readiness to act. Every combat action (an attack, most skills, advancing, retreating) throws you off balance for a short recovery. While unbalanced you cannot act, and you cannot leave the room. Drinking a potion or using an item mid-fight costs a recovery of its own. Out of combat it costs nothing.
What sets your recovery time:
- Your weapon sets the recovery of your basic attacks. A dagger recovers faster than a greataxe.
- Every skill has its own recovery time, and it shortens as your rank in the skill grows.
- Afflictions change it: [HASTENED] speeds your recovery, [CHILLED] and [PINNED] slow it, and [DISRUPTED] adds a full second to every action.
- Stances also affect it: Fortified recovers slower, and Twin Blade recovers faster while dual-wielding.
While unbalanced:
- Commands you type are queued and fire when you recover. See queue.
- With config autoattack on your basic swing fires by itself each time your balance returns.
Mobs follow the same rules and wait out their own recoveries between actions.
See also: combat, attack, queue, channeling, effects
Welcome to WillowdaleMUD!
v. 1.55.0 (2026-09-29)
Custom built based on GoMud Engine
(original GoMud by Dylan Squires aka Volte6).
Credits:
Development, design, mechanics and world building by Morquin
Acknowledgements:
Players and staff of AsteriaMUD for unending fun and inspiration.
A special thanks to:
Astrum, Eryn, Durd, Briklen, Zorian, Wren, Xelphiem, Greg and Arcades
Based on GoMud Engine